Excerpt
from, “On Video Games and Storytelling: An Interview with Tom Bissell” posted
by Maria Bustillos, The New Yorker online, March 19, 2013:
As matters
progressed through the eighties and early nineties, the pleasures of
controlling moving images on a screen, of bewitching sound effects and
saturated colors, came to video games, and these were seductive in a new and
different way. But, so far as wild graphics and kinetic surprises were concerned, Pac-Man, Space Invaders, and even
my beloved Crystal Castles (“Get the gems, Bentley Bear!”) really had very
little on the powerful thrills of a state-of-the-art pinball machine.
Kinetic: of, relating to, or resulting from motion